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Warrior PVP

The warrior has always been the I will smack this thing with whatever I have Class. They can zip into action and slam things down with a ton of damage, no magic required. Their only weakness seems to be magic to be honest. But they do have spell reflection for that. Even their screams into battle can buff their friends. Their Die By the Sword Talent makes them very good against offensive cooldowns such as Vendetta, Dark Soul: Instability, Trueshot, and more. Varion Wrynn and Loathar and Broxigar have always made me want to play Warrior.

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Warrior VS.



DeathKnight


- Icebound Fortitude is going to be a DKs defensive against you as it will give them 30% dmg reduction and makes them immune to stuns.

-Consider using a defensive against a frost Death Knight's Syndragosa and chill streak burst, Die By the Sword, Ignore Pain, Defensive Stance, Enraged Regeneration and Rallying Cry are options here.

-Use your Piercing Howl, Hamstring, or Intimidating Shout to help kite the DK and minions.

-Frost Death Knights will have a continuous slow on you with Chains of Ice. This can be broken with Bladestorm and Avatar (Arms) if you are in dire straights and need to break the slow

-You can use Disarm to reduce a Death Knight’s damage output as well as their healing from Deathstrike




Demon Hunter


- Watch out for The Hunt, you can use a D.C.D. (defensive cool down) against this Die by the Sword (Arms) Enraged Regeneration (Fury) is going to be your best bet here.

-Keep an eye out for their defensives Blur and Darkness. Do not pop your CDs into their defensives.

-Consider sitting in Defensive Stance (Arms) for their Metamorphosis to reduce their damage

-You can use Berserkers Rage to get out of Imprison.

-You can use Disarm to reduce a Demon Hunter’s damage output on their CDs or just in general



Druid


-Do whatever you can to interrupt Convoke the spirits. Interrupt with Pummel, stun them with Storm Bolt, or fear them with Intimidating Shout. If you cannot do any of these, use your strongest defensive CD.

-Storm Bolt and Intimidating Shout a Restoration Druid when trying to kill their teammate.

-You can use Avatar (Arms) or Bladestorm to get out of a druid's roots if you are being kited.

-Watch out for Thorns, this will make you take damage when attacking them. Thorns can be cast on any target so just keep an eye on that.

-Interrupt Cyclone by either using Pummel, Intimidating Shout, Spell Reflection. Alternatively if it is being cast on your healer, you can Intervene them and to stop them from being cloned.

-If going for a kill try to stun with Storm Bolt before they can shift into bear form and use Frenzied Regeneration.

-Bark Skin, Frenzied Regeneration, Survival Instincts, and Ironbark are the defensives you want to keep an eye out for.

-Disarm against a Feral or GuardianDruid will only reduce their damage output but will continue to allow them to use their abilities.

Hunter

-Hunters will use Aspect of the Turtle as their biggest DcD (defensive cooldown). This makes them immune to all attacks. Additionally it can not be countered with Shattering Throw.

-Use pillars and other parts of the map to LoS hunters to avoid Aimed Shot and Rapid Fire

-Consider using a defensive when the Marksman hunter using Trueshot, this makes their Aimed Shot do more damage and decreases the cooldown of Aimed Shot and Rapid Fire.

-You can use Avatar(Arms) and Bladestorm to get out of a hunter’s Binding Shot.

-Kyrian Marksman hunters will be able to use their ability to put down a light blue circle, which will allow them to hit you even if you are out of L.o.S. (line of sight) and for 4 seconds after you leave the circle. It also grants the hunter 30% increase crit chance, consider a defensive for this.

-Night Fae MarksMan hunters will put down a dark blue circle that will do AoE (area of effect) damage and cause cleave damage they do to your allies.

-Using Disarm on a hunter while they are casting Rapid Fire or Aimed Shot will let the hunter continue the channel/cast but the ability will not go off. Additionally they will not be able to attack for 6 seconds.



Mage


-Consider playing the Overwatch PvP talent against Mages. When you Intervene a teammate they get a 5 second spell reflection on them.

-Use Spell Reflection to redirect the Polymorph if cast on you and use Intervene to stop your healer or teammate from being Polymophed.

-You can use Avatar (Arms) or Bladestorm to get out of Frost Nova.

- You can shatter Ice Block with Shattering Throw. This in itself can be the reason you win a match.

- Combustion is a Fire mage’s strongest offensive cooldown. You can stun and fear them with Storm Bolt or Intimidating shout to reduce the uptime they have. You can LoS the mage to negate the damage they deal. If none of those are an option, use a defensive, Die by the Sword and defensive stance (Arms) Enraged Regeneration (Fury) to survive. If the mage’s target is a teammate, consider Intervene, this will redirect the damage they take for 6 seconds to you as long you stay within 10 yards of your teammate.

-Consider using Pummel on Polymorph and Ring of Frost casts to block crowd control on your teammates.

-Any damage that the mage takes while Alter Time is active will be negated when they reactivate the ability, returning them to the health they were at when they cast the spell. This ability is not a cheat death, so if you kill them before they reactivate the ability they will not heal.


Monk

-Avoid doing damage into a WW (windwalker) monk’s Touch of Karma as this will redirect damage to their target as well as heal them if they are playing the Good Karma talent.

-Use Piercing Howl or Intimidating Shout to help kite the monk’s pets (storm earth and fire images, and Xuen).

-Use a defensive when the monk uses SEF(Storm Earth&Fire), Xuen, and Weapons of Order. This will be one of their biggest damage windows.

-Be ready for Touch of Death. Do what you can to avoid the monk if you are in ToD (touch of death) health range.

-Dampen Harm is going to be the monk's other DcD(defensive cooldowns) do not use cds if it is already active.

-Monks will use Disable to slow and root you. You can use Avatar (Arms) and Bladestorm to get rid of these.

-You can use Berserkers Rage to get out of Paralysis.

-Use Disarm on the monk during their CDs (cooldowns) to drastically reduce their damage output.


Paladin

-Retribution Paladins are incredibly dangerous when they use Avenging Wrath (wings) , do what you can to kite them. You can use Heroic Leap for a quick 40 yards, Storm Bolt to stun them, Intimidating Shout to fear them, and Piercing Howl and Hamstring to slow them (not that they aren’t dangerous when they don't have wings). If you cannot kite or C.C. (crowd control) them use a defensive cool down.

-When a Paladin uses Divine Shield (bubble) they become immune, break this immunity with Shattering Throw.

-If you can kick (Pummel) a holy spell, they will not be able to Bubble until the interrupt duration is finished. Allowing you a few extra seconds of damage before the immunity.

-Additionally you can use Shattering Throw to break Blessing of Protection on anyone.

-When going for a kill on a Retribution Paladin or Protection Paladin, use a stun and try to kill them in the stun.

-You can use Disarm to reduce a Paladin’s damage output on their CDs (cooldowns) or just in general. They will still be able to use spells that do not require a melee attack.

-Repentance can be interrupted (Pummel), reflected with Spell Reflection if cast on you, or you can intervene your teammate if it is cast on them.

-Blessing of Sacrifice is another defensive cool down to watch out for as it will redirect damage on the target to the Paladin who used it. Consider swapping to the Paladin when this happens. They have increased the damage that the Paladin takes from Sacrifice in a recent Hotfix.

- Retribution Paladins Eye for an Eye ability is a 35%damage reduction. Do not use cooldowns into this.


Priest

-Venthyr Priests can be dangerous, try to interrupt (Pummel) mind games (Venthyr ability), alternatively you can use Spell Reflection on it. Other worthwhile casts of interrupting or reflecting are Mind Control, Mind Blast, Penance, Greater Heal, and Shadow Mend.

-Try not to stack on top of your healer when playing against a priest to avoid team fears via Psychic Scream.

-Priest have a variety of Defensive cooldowns available to them, Dispersion (Shadow), Greater Fade (all specs if PvP talent taken), Power: Word Barrier (Discipline), Pain Suppression (Discipline), Rapture (Discipline), Guardian Spirit (Holy). Keep an eye out for those and don’t use CDs into them if you can help it.



Rogue


-Rogues are going to start out in stealth, you can try to leap in and get in combat to avoid being able to be sapped. Be careful though as you don’t want to range your healer just to be opened up on by a subtlety rogue. But you could get lucky and land where the rogue is which breaks him out of stealth.

-Evasion is going to be a rogue's biggest DcD (defensive cooldown) against you. You can counter this with getting behind them or stunning them. This negates the 100% dodge that Evasion grants.

-Use your defensives against a rogue when there is a CC (crowed control) chain on your healer or you are getting jumped out of stealth. Sub Rogues do a lot of burst damage. Watch for Dance of Shadows.

-Playing the War Banner PvP Talent can be very useful against rogue mage teams. This will decrease the duration of Crowd Controls by 50%. This really helps will CC chains against a rogue mage team, or other high CC comps.

-Disarm is also very helpful against Rogues, as it essentially blocks all of a rogues ability to do any damage.

-When a rogue uses Smoke Bomb try to get out of it so you can be healed by your healer without them having to run into the smoke bomb.

-Saving a defensive to use when a Subtlety Rogue uses Shadowy Duel to finish you off could really pay dividends. If you don't have one left, look for getting off a Storm Bolt or Intimidating Shout to avoid as much damage as you can.

-Try to keep Hamstring up on the Rogue as much as you can. This will really help them from escaping to get a re-stealth and getting stuns on your healer.

-Assassin Rogues biggest offensive CD (cooldown) is going to be Vendetta. Defensive cooldown and/or kiting should be used against this.



Shaman

-Resto Shaman’s Spirit Link Totem redistributes and shares health between all characters in the circle. You can minimize this by keeping the shaman rooted or cc’d (crowd control) away during a kill set up or doing the same to their teammate.

-You can easily kill many Shaman totems to make them less useful. Capacitor Totem (AoE stun) should be killed or ran out of. Earth Bind Totem and Earth Grab Totem impact mobility, these can also be killed.

-Elemental Shaman’s Stormkeeper is something that you want to try to interrupt with Pummel. It will reduce their burst damage. Consider a defensive if you cannot stop it.

-Astral Shift is the shaman damage reduction cooldown. Try not to blow your cooldowns into it.

-Watch for Fire Elemental. This will increase the Ele Shaman’s damage.

-You can interrupt (Pummel) or spell reflect Hex. Additionally you can use Intervene to stop a Hex cast on your teammate.

-Chain Harvest (Venthyr Ability) can be reflected or interrupted.

-Intimidating Shout can be countered by a Shaman’s Tremor Totem.



Warlock


-Consider playing the Overwatch PvP talent against Warlocks. When you Intervene a teammate they get a 5 second spell reflection on them.

-Interrupt Fear casts when it is to keep an extended C.C. (crowd control) chain going for their kill or when they are fearing you to keep their teammate alive. You can also use intervene and Spell Reflection against fear.

- Against Destruction Warlocks interrupt Chaos Bolt. This will lock them out of all spell schools. Spell Reflection is a powerful ability against a Destro lock’s Chaos Bolt

-Infernal and Dark Soul will be the Warlocks biggest cool downs. Consider a defensive and/or LoSing (line of sighting) for the duration of their cool down.

-Unstable Affliction and Fear are good spells to interrupt (Pummel) when playing against an Affliction Warlock.

-Warlocks will use their Demonic Circle and Gateway to kite you. Watch for them running to a gate when going for a kill.



Warrior

-Avatar is a powerful cooldown and can be kited, or you should consider a DCD (defensive cool down).

-Venthyr Warrior has Condemn, which replaces Executes and does decent damage. If you are in Execute range, consider kiting or ccing (crowd control) the Warrior to give your healer a chance to help you.

-Kyrian Warrior has the power Spear of Bastion. This power does initial damage, damage over time and keeps you from escaping the circle around the spear for the duration.

-Try not to stack on top of your healer to avoid AoE fear from Intimidating Shout.

- Watch for Die by the Sword and Enraged Regeneration. These are their biggest defensives.

-Do not use your Storm Bolt or Intimidating shout into Bladestorm as they are immune to crowd control effects during it.

- Both you and the other warrior can use Berserker Rage to get out of the fear from Intimidating Shout.

-Disarm is a powerful ability to use against a Warrior. This will block them from using any melee ability.




General Warrior Tips


-Always utilize your slows. Piercing Howl and Hamstring are easily forgotten about if you just do a lot of outside content. If you are not able to stay on top of your target you're useless. This is why a lot of warriors like to Bounding Stride, just to be on top of it.

- Heroic Leap is great defensively as well. You can use it to get yourself out of trouble and to your healer or around a corner before being clobbered.

-Spell Reflection is a powerful ability that reflects any one spell used against you for 5 seconds. You can use this against any spell-class crowd control (fear, Polymorph, etc.)

-Intervene can be used to block a crowd control on a healer or teammate. Additionally you can redirect range damage from them to yourself for 6 seconds if they are within 10 yards.

-Intimidating Shout is a good AoE fear that can be used defensively and offensively.



Macros

-Shattering Throw Cancel-

#showtootip Shattering Throw

/cancelaura Bladestorm

/cast Shattering Throw

*If Ice block, blessing of protection, or divine shield is used, you can use this to break out than bladestorm them quickly.

Add”/cast bladestorm '' If you want to add it all to it but you may want to cancel the shattering throw so you don't waste your cooldown for more than just that situation.


-Overpower and Ignore Pain-

#showtooltip Overpower

/cast Overpower

/cast Ignore Pain

*This ability gives Overpower higher uptime on the ability that doesn't cost rage


-Friendly Intervene Mouseover-

#showtooltip Intervene

/cast [mouseover,help,nodead] Intervene


-Focus Shattering Throw-

#showtooltip Shattering Throw

/cancelaura Bladestorm

/cast [target=focus] Shattering Throw


-Intervene to Specific Party Members-

For 2nd party member

#showtooltip Intervene

/cast [@party2] Intervene

Or for first party member

#showtooltip Intervene

/cast [@party1] Intervene



Some Learn from Listening


-Go listen to Technically PvP Podcast Episode 119. It's about the top warrior spec arms. You get tips from Smexxin himself. I don't get as much time to study classes so when I'm at work filling orders I listen to books, podcasts, music, and general stuff I want to learn. This might work better for you.


LEGGO?

Arms: Memory of the Unhinged, Signet of Tormented Kings and Misshapen Mirror. Sephuz's Proclamation can be used if you are an Orc. This is because you can stack it with Hardiness. This is great against teams who can stun often.

Fury: Deathmaker, Signet of Tormented Kings and Misshapen Mirror could all come to use in PvP


Protection?

Protection really isn't in a great place for pvp. We don't recommend it. If you have some tips for prot let me know but I would go arms or maybe fury.


You can CC (crowd control) a target with a Menace. The best part is it pushing them away from you or your team. It's great to get your healer out of trouble before you Heroic Leap back into action.


The Bolster talent turns your Last Stand defensive into a very powerful cooldown against any blockable damage.


The Morale Killer pvp talent synergizes very well with Booming Voice and the Thunderlord legendary to give you insane up time on Demoralizing shout, plus a ton of free rage.


Arms


Arms warriors are the top tier melee spec right now. They are very good in 2v2 and 3v3. They have strong consistent damage and powerful burst damage. With so many things added back to their kit such as Spell Reflection, Shield Block, Ignore Pain, Shattering Throw, Piercing Howl,and Intervene they are big contenders in any situation. Due to the rework of their Mastery: Deep Wounds and AP as well makes them one of the most powerful contenders in pvp.

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LEGGO?

Arms: Memory of the Unhinged, Signet of Tormented Kings and Misshapen Mirror


Tips

-Sweeping Strikes can be used on nearby players to apply more pressure.

-Die by the Sword can be rotated against big offensive cooldowns like Avenging Wrath, Vendetta, Trueshot, Dark Soul: Instability, and more.

-Combine Rallying Cry with Master of Commander to increase power.



Honor Talents

-Sharpen Blade is the only mandatory talent. This ability is essential for landing killing blows and to quickly drain mana from healers. Be sure to not use this ability when the enemy is at full health, but rather as a followup to a CC (crowd control) chain, or when you suspect the enemy healer is going to spend expensive heals such as Shadow Mend or Flash of Light


-Duel vs Mage, Destruction Warlocks or Feral Druids is a powerful alternative to Disarm when you're not the kill target.


-Disarm Vs. Retribution Paladins, Rogues, Warriors, Enhancement Shamans, Death Knights, and can ruin their damage. This is also good to stop defensive abilities against classes that require weapons for their ability such as Warriors Die by the Sword or Death Knights Death Strike



-Storm of Destruction can be combined with Spear of Bastion to make the Legendary Unhinged even deadlier.


-War Banner is good vs high cc (crowd control) teams like Rogue/Mage/Priest or Feral Druid/Hunter/Priest. You can time this to ruin their set up and cool downs.

-Master and Commander is almost mandatory. It can be combined with Inspiring Presence and Phial of Serenity. It's such a great defence and the decreased cooldowns make them come up and available before other classes' offensives.




PVP Talents for Arms


Row 1: Sudden Death is best because of the power it gives when you combine it with execute. The others dont have the burst only rage.


Row 2: Storm Bolt gives warriors a on-demand ranged stun. Storm Bolt Icon Storm Bolt is great at stopping enemy attempts to kill you or your teammates. This talent is mandatory for competitive PvP. Double Time is a niche talent, this should be used on casters that are very difficult to catch up to in 2v2.


Row 3: Massacre power puts Execute on a higher threshold. Rends DoT (damage over time ability) deals great damage and amplifies your critical damage against affected targets. Critical strike is not that beneficial of a stat though, so the bonus critical damage isn't as good. Only play Rend vs high armor targets in a pressure composition.


Row 4: Defensive Stance gives a warrior its durability. This talent is really a mandatory talent for pvp.


Row 5: Warbreaker is incredibly strong in combination with Bladestorm, Spear of Bastion and Ancient Aftershock for strong burst AoE (area of effect ability).


Row 6: Avatar root and snare break, and the increased burst damage makes this the top pick. The meta right now favors burst and strong one shots. This gives this talent more value than the sustained DPS (damage per second) of In For The Kill.


Row 7: Anger Management talent should be used if you are playing a setup composition such as Warrior/ Mage/Priest or Warrior/Hunter/Healer. This talent should be considered vs enemies like Arms Warrior and Monks, because it can reduce the cooldown of Warbreaker below the cooldown of Disarm and Grapple Weapon. Deathnaught talent is recommended in pressure compositions such as Warrior/Death Knight/Healer, Warrior/Warlock/Shaman or Windwalker Monk/Arms Warrior. It has the most consistent damage.



But Shadowlands Means Covenants?

Kyrian

The Spear of Bastion is an extremely powerful cc (crowd control) and damage option. The tether can even mess up Shimmer or Transcendence:Transfer. Only knockback, physical and magic break it. You can finish off kiting classes more easily. Phial of Serenity is also a much needed self-healing that is amplified by Rallying Cry and Inspiring Presence. That's why this is my pick for PVP arms warrior.

Venthir

Condemn on its own can be very powerful because it puts a lot of pressure since it also ignores armor. You can use the Door of Shadows to add to your movement arsenal in a pinch but it can be interrupted easily. When a class cant be Charged to because they are behind a pillar is a great place to use it. The disorient it grants through Nadija the Mistblade soulbind tree is best used as a disruptor rather than a cc (crowd control) tool.

Draven Tree


Nadjia the Mistblade

Night Fae

Ancient Aftershock Ability has a very high attack power scaling, and can quickly turn into a very powerful burst with the different damage amplifiers Arms have. You most likely won't get much use of After shock itself though. So use it as a burst tool and for the knockdown. Soulshape is very good for chasing down targets or escaping to safety.

Nia Tree


Necrolord

Conqueror's Banner can provide really powerful effects. The only problem is it has ground effects that can just be simply moved out of. This could possibly be pulled off if your mage/ monk trapped them in a ring but most scensible classes could still get out of it with a Blink, Soulshape, or Door of Shadows if they have it. Fleshcraft can be used to grant immunities to cc (crowd control). This is really the only power you would gain from a necrolord in pvp because of the lack of mobility in Banner.

Plague Deviser Marileth

Conduits

Potency:

Piercing Verdict gives Spear of Bastion more burst. Consider this for more controlled burst than say Mortal Combo


Mortal Combo can trigger Mortal Strike a second time. This is cleavable with Sweeping Strikes and can be combined with Unhinged Leggo.


Crash the Ramparts is great to increase your sustained damage. It can be used with Overpower and Dreadnaught


Endurance:

Stalwart Guardian reduces the cooldown of your main defensive, Die by the Sword. This is by far your best Endurance Conduit.


Finesse:

Inspiring Presence increases the health and duration of Rallying Cry. This is most likely a mandatory Conduit to pick, it greatly increases survivability.


Safeguard makes Intervene reduce the damage the target takes. You should pick this to give the target of your Intervene protection against spell damage and DoTs. But not over Inspiring Presence. Only if you are going for a second Finesse Conduit.


Fury


Fury specialization is uncommonly seen in PvP, even more so nowadays as it is overshadowed by Arms. They lack the tool kit and consistent damage pressure. However, when played well with the right composition, it can work. Fury also has insane self heals with Bloodthirst and Battle Trance. Their bloodrage gives them a great root remover that will be hard to keep them down with a 20 second cooldown.

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LEGGO?

Deathmaker, Signet of Tormented Kings and Misshapen Mirror let us give Spell Reflection to the nearest ally, very similar to Overwatch Icon Overwatch. This is a good backup Legendary to have vs teams that rely on CC'ing your healer with magic. Examples are hunters with Freezing Trap Icon Freezing Trap or spell cleaves with Polymorph Icon Polymorph and Cyclone Icon Cyclone.


Tip

-Combine Rallying Cry with Master and Commander for more power.

-Enraged Regeneration is a powerful defensive and self heal but to gain the maximum benefit you need to be able to hit a target with Bloodthirst.

-After using Whirlwind your next two abilities will hit up to 4 additional targets giving you insane sustained AoE (Area of Effect) pressure, this works on every single target melee ability, including Siegebreaker and Execute/Condemn.


Honor Talents

-Enduring Rage should always be used. It gives your Warpaint the sustained output it needs. Maximizing Enrage uptime is essential for Fury.


-Bloodrage gives higher uptime on enemies. This lets you stay on your targets with a very small negative effect.


-Disarm Vs. Retribution Paladins or Subtlety Rogues can ruin their damage. This is also good against classes that require weapons for an ability such as Warriors Die by the Sword or Death Knights Death Strike


-Master and Commander is almost mandatory. It can be combined with Inspiring Presence and Phial of Serenity. It's such a great defence and the decreased cooldowns make them come up and available before other classes' offensives.


-Battle Trance helps with your primary goal is to be ahead on pressure and more rage to sustain heals. This is near mandatory talent unless you need to swap it with more defensive talents.


PVP Talents for Fury


Row 1: Sudden Death is best talent here because provides the most pressure of the three


Row 2: Storm Bolt is a much needed on-demand ranged stun, which is incredibly powerful both offensively and defensively.Storm Bolt is great offensively, and is ideal for stopping enemy attempts to kill you or your teammates.


Row 3: Masacre has decent finishing power and amplifies your sustained damage significantly on targets above 80% if you are playing with Condemn. Onslaught is a good option for non venthir fury warriors because it provides good sustained damage.


Row 4: Warpaint is great because it can give you an almost permanent enrage with Enduring Rage.


Row 5: Cruelty is best because of the overall pressure it provides


Row 6: Bladestorm is the most efficient for burst damage and versatility. It's great offensively and defensively. It can block Kidney Shot and Frost Nova. You can even combine it with Unhinged.


Row 7: Siegbreaker gives the most sustained damage just as colossus smash does for amrs. This ability can be spread with Whirlwind and lined up with Dragon Roar and Bladestorm.




But Shadowlands Means Covenants?

Venthir

Fury really lacks burst damage. So they will benefit more from the Condemn because it is the highest in overall damage increase. You can use the Door of Shadows to add to your movement arsenal in a pinch but it can be interrupted easily. When a class cant be charged to because they are behind a pillar is a great place to use it. The disorient it grants through Nadija the Mistblade soulbind tree is best used as a disruptor rather than a cc (crowd control) tool. This is my pick for Fury Warrior because of the much needed damage increase.

Draven Tree



Night Fae

Ancient Aftershock gives you a decent damage due to the high attack power scaling. Still not as high as Condemn from Venthir though. You most likely won't get much use of After shock itself though. So use it as a burst tool and for the knockdown. Soulshape is very good for chasing down targets or escaping to safety.

Korayn


Kyrian

The Spear of Bastion is an extremely powerful cc (crowd control) and damage option. Unfortunately the much needed damage that Venthyr does through Condemn is still better. The tether can mess up Shimmer or Transcendence:Transfer. Only knockback, physical and magic break it. You can finish off kiting classes more easily. Phial of Serenity is also a much needed self-healing that is amplified by Rallying Cry and Inspiring Presence.

Pelagos Tree


Necrolord

Conqueror's Banner can provide really powerful effects. The only problem is it has ground effects that can just be simply moved out of. This could possibly be pulled off if your mage/ monk trapped them in a ring but most scensible classes could still get out of it with a Blink, Soulshape, or Door of Shadows if they have it. Fleshcraft can be used to grant immunities to cc (crowd control). This is really the only power you would gain from a necrolord in pvp because of the lack of mobility in Banner.

Plague Deviser Marileth


Conduits

Potency:

Depths of Insanity provides you the most sustained damage, letting you have Recklessness for longer.

Ashen Juggernaut gives you critical strike chances on Condemn. Only use this if you are Venthyr.

Piercing Verdict, Destructive Reverberations and Veteran's Repute should substitute Ashen Juggernaut if you are playing non-Venthyr and use a 2nd Potency Conduit.


Endurance:

Stalwart Guardian reduces the cooldown of your main defensive, Die by the Sword. This is by far your best Endurance Conduit.


Finesse:

Inspiring Presence increases the health and duration of Rallying Cry. This is most likely a mandatory Conduit to pick, it greatly increases survivability.


Safeguard makes Intervene reduce the damage the target takes. You should pick this to give the target of your Intervene protection against spell damage and DoTs. But not over Inspiring Presence. Only if you are going for a second Finesse Conduit.


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Helpful Addons For PVP


-GladiatorlosSA2: This addon will announce when crucial abilities are cast by your opponents

-Gladius or sArena: These addons are upgraded arena frames. They will show the cooldown on the pvp cc break trinkets of your enemy and a few other things.

-OmniBar: This addon is used to track the cooldowns on enemy abilities. You can customize it to show as many or as few different spells and abilities you want.

-Ability Team Tracker: This addon you can use to track your allies cooldowns. It’s always nice to know if your teammate has a defensive cooldown or cc available.


-WeakAuras-

You can download or create your own weakaura to display many different things (alerts, words, sounds, etc). For example: When you kill a night fae character, there is a weakaura that will put big red letter across your screen that says “Kill the Pod” Here


For warriors specifically you can get a weakaura that tells you when Sudden Death is active and you can Execute Free of charge Here

Remember These are all just the meta and of course you can play others but this is what we suggest from our Experience.


Thank you to Gin from Morally Grey Podcast, TikTik/Trap from our Raid and Mythic plus teams (he is my PVP wikipedia) and Cassa the best Raid leader I've ever had. We depend on him for so much. Thank you to the guides I studied such as Icy Veins, and Wowhead. Finally thank you to the Technically PVP podcast for the great episode on Arms Warriors.


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